Six sessions covering the Figma you actually use on a real product team — auto-layout that does not break, components and variants that scale, design tokens and libraries, and the file structure that keeps a team sane. By the end you can confidently ship a small but real design system you would be happy to put in your portfolio. Best for self-taught designers and graphic designers transitioning into product.
Session# 1: Figma orientation — file structure, pages, frames, the grid
1Hr
A working tour of Figma the way pros set up files. Pages, frames, naming conventions, the grid system that keeps things aligned.
Session# 2: Auto-layout deeply — the part that always trips people up
1Hr
Padding, gap, alignment, fill vs hug. We rebuild three real UI elements from scratch using only auto-layout.
Session# 3: Components, variants, and properties
1Hr
Build a button system with four variants and three states. Connect it with properties so it scales. Same pattern for cards, inputs, badges.
Session# 4: Tokens, styles, libraries
1Hr
Colour, type, spacing tokens. Local vs published libraries. The Figma setup that keeps a real team consistent.
Session# 5: Build a small design system end-to-end
1Hr
Foundations + 6 components fully documented. We work on yours together. By end of session you have a published library.
Session# 6: Portfolio polish + handoff
1Hr
Document the system, write the README, set up a portfolio case study. The artifact you can show in any product design interview.
Master Figma the way working teams actually use it
Build a small but real design system as your portfolio piece
Stop fighting auto-layout — start using it deliberately
Set up component variants that scale with your product
A free Figma account
Some prior exposure to design (any tool — Sketch, XD, even Photoshop)
A small product idea or existing design to use as the workshop
My sessions are research- and critique-led. We use real briefs (yours or mine), build flows in Figma, run quick user tests, and iterate. Light on theory, heavy on doing.
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